Tailoring -- The Smart Way
Convention tells you: Make leather gloves. Make leather boots. Make leather sleeves. Rinse. Repeat. Again, and again, and again.
But-- Is this the best way to level your tailor up? The answer is a resounding NO!
OK then, smarty pants, what do I do?
Until you reach level 500, you are stuck with the pain of making leather gloves, boots, and sleeves. Once you hit 500, though, your worries are over-- it's time to put it into overdrive!
The secret? Double-stitched cloth. Midgardians will know it as Thick Padded cloth, and you Hibbies out there call it Thick Woven cloth. It's the high level cloth-- the stuff that at the highest material tier has an AF of 51.
Start with double-stitched gloves, at level 535. I start working the gloves when my skill hits 525. Do gloves until you hit 555, at which point the boots are 10 points from turning yellow. Do boots until 590, and then switch to sleeves to take you to the next crafting title, all the way to 625. Repeat this pattern until you are done!
It really is that simple. The rate at which you will earn Tailoring points are significantly better than with traditional leather skilling up. It's amazing, really. Throw in the smarter crafting tool, and you approach a 50% skill-up rate on a consistent basis! I think it has something to do with the fact you are working on a material tier that is one tier below what your tailoring skill is. For example, at 635, you are making Sylvan items, but your tailoring level is Seamist. /shrug... all I know for sure is it works, and works well.
Did you want a chart? OK fine:
Level |
Skill up on: |
1 to 525 |
The hard way-- leather gloves, boots and sleeves |
525 to 555 |
Double-stitched gossamer gloves |
555 to 590 |
Double-stitched gossamer boots |
590 to 625 |
Double-stitched gossamer sleeves |
625 to 655 |
Double-stitched sylvan gloves |
655 to 690 |
Double-stitched sylvan boots |
690 to 725 |
Double-stitched sylvan sleeves |
725 to 755 |
Double-stitched seamist gloves |
755 to 790 |
Double-stitched seamist boots |
790 to 825 |
Double-stitched seamist sleeves |
825 to 855
|
Double-stitched nightshade gloves |
855 to 890 |
Double-stitched nightshade boots |
890 to 925 |
Double-stitched nightshade sleeves |
925 to 955 |
Double-stitched wyvernskin gloves |
955 to 990 |
Double-stitched wyvernskin boots |
990 to 1025 |
Double-stitched wyvernskin sleeves |
1025 to 1055 |
Double-stitched silksteel gloves |
1055 to 1090 |
Double-stitched silksteel boots |
1090 to 1125 |
Double-stitched silksteel sleeves |
There is one drawback to this scheme, and that is your leatherworking skill is going to lag behind the curve while you work the sleeves. Gloves and boots use leather, so no problems there, but the sleeves use no leather, so you'll find yourself short a few points when you're ready to start in on gloves. I've found the easiest way to catch leatherworking up is to make a few swords or a bunch of studded armor for a while. They both give metalworking points as well, so if you are also raising your metalworking skill (with plans to be able to salvage), then this will help in that regard. (See the trinket guide here for details.)
What about cost?
Double-stitched is a lot more expensive than leather, right? I mean, this method is going to cost me a lot more, right? WRONG AGAIN!
Because you are working with the material tier below your current level, the cost is very comparable. Let's look at the chart!
Level |
Leather: |
Sellback loss: |
Double-Stitched: |
Sellback loss: |
Difference |
715 |
Roman runed gloves |
84s 24c |
DS sylvan sleeves |
1g 55s 52c |
+71s 28c |
735 |
Cymiric runed gloves |
1g 49s 4c |
DS seamist gloves |
1g 20s 96c |
-19s 8c |
745 |
Roman runed boots |
84s 24c |
DS seamist gloves |
1g 20s 96c |
+36s 72c |
765 |
Cymric runed boots |
1g 49s 4c |
DS seamist boots |
1g 20s 96c |
-19s 8c |
780 |
Roman runed sleeves |
1g 87s 92c |
DS seamist boots |
1g 20s 96c |
-66s 96c |
795 |
Cymric runed sleeves |
2g 78s 64c |
DS seamist sleeves |
2g 33s 28c |
-45s 36c |
815 |
Roman eldritch gloves |
1g 26s 30c |
DS seamist sleeves |
2g 33s 28c |
+1g 6s 98c |
Not only are the sellback losses comparable, about half the time you actually save money working double-stitched. Now factor in the more frequent skill-ups. Let's be conservative and give it a number-- let's say 20% more skill ups on double-stitched. No contest-- Double-stitched wins- in fact it's a TKO!
It Gets Even Better
This also works for Armorcrafters and Reinforced Lamellar (heavy Starkaskodd, heavy Cailiocht Reinforced). I am nearly done with field-testing this. I have leveled an Armorcrafter solely on Reinforced Lamellar gloves, boots, and sleeves, with identical resuilts as Tailoring-- fast and furious skill gains all the way from 525 to 1125. I've used the smarter tool the entire time as well-- contributing to the bounty-- and have approached, again, a 50% skill-up rate. Do I have logs? Unfortunately, no... I didn't think that far ahead. But... I love this strategy of leveling up, and highly recommend it to everyone.
Armorcrafting Cost Comparison
Because I was curious, I put this chart together as well:
Level |
Studded: |
Sellback loss: |
Reinforced Lamellar: |
Sellback loss: |
Difference |
715 |
Studded asterite gloves |
1g 30s 90c |
RL Mithril sleeves |
3g 84s 77c |
+2g 53s 87c |
735 |
Boned asterite gloves |
1g 81s 44c |
RL Adam. gloves |
2g 85s 12c |
+1g 3s 68c |
745 |
Studded asterite boots |
1g 30s 90c |
RL adam. gloves |
2g 85s 12c |
+1g 54s 22c |
765 |
Boned asterite boots |
1g 81s 44c |
RL adam. boots |
2g 85s 12c |
+1g 3s 68c |
780 |
Studded asterite sleeves |
2g 57s 90c |
RL adam. boots |
2g 85s 12c |
+27s 22c |
795 |
Boned asterite sleeves |
3g 60s 29c |
RL adam. sleeves |
5g 77s 15c |
+2g 16s 86c |
815 |
Studded netherium gloves |
1g 96s 32c |
RL adam. sleeves |
5g 77s 15c |
+3g 80s 83c |
This chart demonstrates a more controversial decision to use Reinforced Lamellar, because all the costs favor using studded. And, unfortunately, I did not field test my Armorcrafter in a vacuum; I took orders and otherwise tainted my gold supply, so I don't have an exact idea of how much it cost me to level on Reinforced Lamellar.
However! I remain entirely convinced I saved a lot of money overall. Really, all I had to do is double my skill-up rate, and I save money. I remember under the old-school method, I would make 15, even 20 pairs of studded boots without any skill gain. That virtually NEVER happened using RL. Streaks of 10 point gains in a row were common.
Therefore, RL also wins-- not a TKO, but studded got wtfpwned!
Would it work for Weaponcrafting and Fletching?
That is a good question. WC and Fletching are at a disadvantage off the bat, in that the high-level items (exceptional, fortified, and other DPS 16.5 weapons) are all grouped in the same cluster of points-- from x15 to x40, around there, so you would not be able to take advantage of this system throughout a tier's cycle. Also compounding the situation are shields, at a skill of x95, overlap slightly with DPS 16.5 items.
My limited field testing has demonstrated exceptional and fortified weapons do increase skill gain significantly, but I hesitate to give a definitive statement, since my experience is so limited.
UPDATE!
Since writing this guide, I have heard from several people who have verified that working on exceptional and fortified weapons does in fact return a much better skill-up rate. And, even better, you can almost make it all the way around the tier cycle as well! As one person said:
Plow through the x20 - x55 points quickly. Here you will have to trudge through regular weapons from x55 to x75, but at x75 you can start doing exc. round shields, all the way to x20.
So the bottom line is there are 20 points from x55 to x75 that will be hard to get. Good news for weaponcrafters!
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